About
Hi, My name is Sebastian and I’m a dedicated gamer. I started designing games in the sixth form at school while studying for a BTEC level 3 in Games Development. After completing a foundation year, I started a degree course at Solent University, studying for a BSc(Honours) in Game Design (Indie) from which I graduated in 2019 with a First
I am passionate about creating games that are fun yet challenging, with a special focus on the art and level design. I believe in pushing the boundaries of my craft, constantly learning about new engines, new tools and developing fresh ideas from which to create original content. I thrive in a pressurised, creative environment, collaborating with my colleagues to develop great games. My broad range of skills, creative flair and strong work ethic combined with an original approach to design allow me to bring my imagination to life in the games I create.
Contact :
Email : seblong3d@gmail.com
Discord : Spriggs16[Seb]#8257
Skills /Knowledge
Game Engines
- Unity
- Unreal
3D packages
- Modo
- Blender
- 3dsMax
Code language
- C#
Other
- Affinity Photo()
- Affinity Designer
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[ W.I.P ] Kriss Vector
Tools: Blender, Modo
Kingdom Jump
Swing, jump and fight your way through the kingdom in an unmatched adventure. Become a hero by swinging through mystical landscapes as you fight your way through unseen monstrous creatures. It is your destiny to win and prevent the magical Kingdom from being overrun by monsters.
My Role: Project Manager
Dog in a box
Dog In A Box is a virtual reality dog building game, allowing the player to step into the shoes of a travelling toy dog maker. As you step into the shoes of the toy maker, you should expect to receive unexpected orders for toy dogs in often strange locations.
My role: Environment artist
Undead v Undead
UndeadVUndead is a game made as part of a University unit. The brief was a 2D game of a random theme. We were allocated the theme "Undead", and so UndeadVUndead was born. I worked alongside some brilliant people on this who all pulled together well towards the end of the project.
My Role: Project manager, level designer
Alastor
Alastor was my final major project the goal for this project was to create a modular quest system with a dialogue system as well, the other focus was with the environment art which i produced all except the cliff face and trees
Tools/software: UE4,Modo, substance painter
Luna
Luna was made as part of the same university unit as UndeadVUndead. For this game we had to make an escape room of a randomly allocated theme. Our theme was "Virus Outbreak". I worked alongside some very close friends on this and am very proud of the outcome. I thoroughly enjoyed working on Luna, all art assets where made by myself, i was also in charge of managing the project. Harrison Kons helped with the design and Jaz Marshall porter did the majority of the programming.
My role: Project manager, 3d artist
Dog City
Dog City was made for a University unit, Mobile Applications.
The purpose here was to develop a mobile game adhering to best mobile practises, utilising the Unity profiler to test and ensure performance on Android and iOS devices.
Displayed is a video of key parts of the game running on an iPad Air 2.
My role: Project manager, 3d artist, programmer
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Project Details
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Purpose: University
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Game Engine: Unity
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Device: iOS / Android
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Database: MySQL Database
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Backend: PHP
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Other Programmer: JAZ MARSHALL-PORTER
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Other Programmer: Ethan Champion
3D Models
Cyber Punk sword
Tools Modo, Blender
Flower pot gun
Tools Modo, Blender
Toon style
Tools Used: Modo
[WIP] borderlands design
Room Design
tools used : modo
Camp
tools used : blender / modo
syalized weapon
Character sculpt
Nintendo Switch