Hi, My name is Sebastian and I’m a dedicated gamer. I started designing games in the sixth form at school while studying for a BTEC level 3 in Games Development. After completing a foundation year, I started a degree course at Solent University, studying for a BSc(Honours) in Game Design (Indie) from which I graduated in 2019.
I am passionate about creating games that are fun yet challenging, with a special focus on the art and level design. I believe in pushing the boundaries of my craft, constantly learning about new engines, new tools and developing fresh ideas from which to create original content. I thrive in a pressurised, creative environment, collaborating with my colleagues to develop great games. My broad range of skills, creative flair and strong work ethic combined with an original approach to design allow me to bring my imagination to life in the games I create.
Luna was made as part of the same university unit as UndeadVUndead. For this game we had to make an escape room of a randomly allocated theme. Our theme was "Virus Outbreak". I worked alongside some very close friends on this and am very proud of the outcome. I thoroughly enjoyed working on Luna, all art assets where made by myself, i was also in charge of managing the project. Harrison Kons helped with the design and Jaz Marshall porter did the majority of the programming.