©2018 by Sebastian Long Portfolio. Proudly created with Wix.com


Hi, My name is Sebastian and I’m a dedicated gamer. I started designing games  in the sixth form at school while studying for a BTEC level 3 in Games Development. After completing a foundation year,  I started a degree course at Solent University, studying for a BSc(Honours) in Game Design (Indie) from which I graduated  in 2019.

I am passionate about creating games that are fun yet challenging, with a special focus on the art and level design. I believe in pushing the boundaries of my craft, constantly learning about new engines, new tools and developing fresh ideas from which to create original content. I thrive in a pressurised, creative  environment, collaborating with my colleagues to develop great games. My broad range of skills, creative flair and strong work ethic combined with an original approach to design allow me to bring my imagination to life in the games I create.


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Dog in a box 

My role was the artist

Dog In A Box is a virtual reality dog building game, allowing the player to step into the shoes of a travelling toy dog maker. As you step into the shoes of the toy maker, you should expect to receive unexpected orders for toy dogs in often strange locations.

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Undead v Undead

UndeadVUndead is a game made as part of a University unit. The brief was a 2D game of a random theme. We were allocated the theme "Undead", and so UndeadVUndead was born. I worked alongside some brilliant people on this who all pulled together well towards the end of the project.



Alastor was my final major project the goal for this project was to create a modular quest system with a dialogue system as well, the other focus was with the environment art which i produced all except the cliff face and trees 


Luna was made as part of the same university unit as UndeadVUndead. For this game we had to make an escape room of a randomly allocated theme. Our theme was "Virus Outbreak". I worked alongside some very close friends on this and am very proud of the outcome. I thoroughly enjoyed working on Luna, all art assets where made by myself, i was also in charge of managing the project. Harrison Kons helped with the design and Jaz Marshall porter did the majority of the programming.


3D Models

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